This is a list of my projects and creations aimed to something different then mobile phones.







Software Projects

KuMoTi

Release date: 21.2.2010
Description: KuMoTi is a simple operating system created for the Operating Systems course at Prague's MFF. As such it is as simple as possible because its aim was to learn how operating systems work inside rather then creating a practically usable OS. Kumoti currently works only in a simulated MIPS computer environment; such as that created by MSIM.
There is a short video showing how the system can load and run user programs.




Rybky (fish flocking)

Release date: 1.6.2007
Description: Rybky was my school project. I think it is worth seeing, that's why I present it here. It's about a fish tank filled with small fishes having some kind of AI. They merge into flocks, avoid collision and randomly flow around the tank. The inspiration for this was an article written by Craig Reynolds: Steering Behaviors For Autonomous Characters (here). The fish behaviour can be change over the time bu changing various sliders at the right side of the program. Try changing the "separation radius", which will pull fishes from each other, "alignment radius" and "cohesion radius", which determine how many flocks there will be. If you press and hold the left mouse button, fishes will be attracted to the mouse. If you hold the right button, fishes will avoid it.
You can download it here.
Or as a screensaver here.





Vodotrysk (fountain)

Release date: 23.9.2005
Description: I was bored at the cottage. I had a notebook with Pascal installed, so I created a simple particle effect - fountain - in a text mode:) You can try it here. You have to switch to the fullscreen mode (ALT+Enter), so it will run fluently.





Hardwire's Strategy Engine

Release date: never
Description: This was my first attempt to create an iso engine:) It was terrible, but gave me some ideas for future implementation.





God, save Korböl

Release date: summer 2002
Description: I think this game was really not bad. It is a 2D deathmatch using top-view with good gameplay. There are just few weapons, AI is easy, but still it's fun. It also has a multiplayer mode over DirectPlay. You can try the game here.





KorbHunt2

Release date: summer 2002
Description: Not finished shooter with terrible graphics. My first attempt to create a game using DelphiX. DelphiX is a set of components for easy and fast game development. It is based on DirectX, but a lot of things are emulated, so it's slow. However, it's pretty good for learning game development. Try the game here.





KorbHunt

Release date: spring 2002
Description: A simple game for my friends in the Moorhuhn style. Made only using basic Delphi components.You can try the game here.