Crash Test Dummies
More info
Release date: Q3 2009
Development time: 6 months
My contribution: gameplay and physics programming, porting
Genre: ragdoll madness
Description: Mr. Dummy, the main character, is a professional heavy-duty test dummy. He doesn´t exactly love his job, but he doesn´t despise it, either. He is a professional and he knows it – he is here to test and withstand the most ridiculous impacts and collisions so that real people don´t get hurt.
I worked on this game together with the Pixalon Studios.


Gish
www.gishmobile.com
Release date: March 2009
Development time: 1.5 years
My contribution: design, level design, programming, porting
Genre: action/logical
Description: Gish is a remake of an award-winning PC game of the same name (
www.gishgame.com). The game uses brand new physics engine written specifically for mobile phones taking into account the lack of the CPU power.
In the game you control a 12 pound ball of tar and that's where the fun starts because the ball behaves in a very realistical manner. Take a look at the video on the game's website to see for yourself.
You roll, jump and stick through 50+ levels and often solve non-trivial puzzles. There's also a multiplayer mode, where you can play in cooperation with your friend over bluetooth as well as against each other.


Zoopaloola
Release date: January 2007
Development time: half year
My contribution: programming, porting
Genre: turn-based
Description: Zoopaloola by ICQ is a game which everyone knows. This is a mobile version of the original Zoopaloola. It doesn't offer much but the basic gameplay. However, it will probably be more sucessful then Probud pomeranc because of the well known brand:P The basic versions were made by me and other ports were made by the Mliven company.


Probud pomeranc
Download
Release date: 1st May 2007
Development time: 1 month
My contribution: programming, porting
Genre: action
Story: Fanta oranges are falling from the sky and you have to collect as many as you can and beat others with your score.
Description: Probud pomeranc is a very simple jumping game similar to the famous IcyTower. The player has to jump from orange to orange occasionaly collecting a bottle of Fanta. It is simple, but very addictive...mainly because of the big numbers flying around:)


SwiftMan
Release date: to be released
Development time: 1/2 year
My contribution: everything except graphics
Graphicker: Jan Petřík
Genre: action
Description: SwiftMan is a simple jump-n-run game. The player controls a stickman. He can accelerate him and use one of 4 jumps. The stickman keeps running forward and can't be stopped. The only mission of the player is to safely jump over all obstacles in the shortest possible time. It looks simple, but you must have lightning reactions, choose the right type of jump, have the right speed and jump at the right time. Some maps also offer different ways to get to the finish. The score is computed from the number of deaths and your time. You can upload the score to the internet. Replays are one of the interesting things about Swiftman. Your play is recorded and saved to RMS - later you can watch it or upload it to the internet, so that others can see your performance. You can also download additional maps from the internet and create your own maps.


Flood
Download/buy
Release date: 21.10.2005
Development time: 3/4 year
My contribution: everything except graphics
Graphicker: Jan Petřík
Genre: logical/action
Story: Disaster! The whole city is flooded because of the global warming. Our new jetpack is our last hope. Take it and dig tunnels through the ground so the water can flow away!
Description: Flood is a logical-action game a little similar to the legendar Lemmings. In each level the water begins to flow from the top and the player has to get the water to the specific place near the bottom of the level. He has 3 different tools for it - a bomb, a drag and bricks.




BeachWars
Download/buy
Release date: September 2004
Development time: 1/2 year
My contribution: level design, programming, porting
Graphicker: Tomáš Krcha
Genre: action/shooter
Story: Take the buggy; this is a steering wheel and this is a rocket launcher.
Description: BeachWars is an action game taking place at sunny tropical sandy islands covered by palms and tequila bars. The player controls a buggy and tryes to demolish other cars. There are multiple game modes: DM(deathmatch), CTF(CaptureTheFlag), TDM(TeamDeathmatch) nebo Baba("catch the rabbit"). There are various bonuses lying around the islands adding energy for turbo, levitation, shield and weaopns - rocket launcher, guided rockets, laser, flamethrower, freezer, mines and oil. There are 10 basic maps in the game and you can download other from the internet.
There is also a BlueTooth version of this game allowing you to play the game against your friends!









Tanks'n'Chops
Download/buy
Release date: spring 2004
Development time: 4-5 months
My contribution: level design, programming, porting
Graphicker: Pavel Dvořák, Tomáš Krcha
Genre: action/arcade
Story: You are a member of an american elite team exploring a russian research facility developing geneticly enhanced supersoldiers. While inside you are accidentaly pushed into one of the genetic devices and you mutate into a supersoldier. During this time the russian army finds your teammates and kills them all. Now it's your turn to avenge your friends, get out of the facility and inform the american government.
Description: TNC is a simple shooter from the side-view. The player simply goes to the right, jumps on the buildings and shoots everything he sees. However, it's not all that simple and he has to be careful. He can also use an enemy tank after killing it's passenger using a flashbang. There also various bosses in the game and powerful weapons like the airstrike.









RedInvaders
Download/buy
Release date: February 2004
Development time: 2 days
Graphicker: probably me
Genre: primitive shoort
Story: none
Description: RedInvaders is a completely stupid game in the SpaceInpact style. I was bored at the weekend:)


Bitva o Stredovek
Release date: never, last version was made in September 2003
Development time: 2 months
Genre: multiplayer online turn-based strategy
Story: The new continent was discovered and you got an idea to colonize it. But it was not only you who got the idea:)
Description: BOS was my first attempt of an online game. It's design was based on well known web-based multiplayer games. The development of this game was stopped after the beta was released and there were no player willing to play it because they simply didn't want to pay for the GPRS data.




Moonbase
Download/buy
Release date: July 2003
Development time: 1/4 roku
Graphicker: Jakub Fišer
Genre: turn-based strategy
Story: Well known situation - planet colonizations and two enemy races.
Description: Moonbase was possibly the first strategy game released on mobiles phones. It is strange in it's game system, where you don't construct building like in other strategy games, but instead new buildings are fired from special HUBs(bases). For each action you need some ammount of energy, which you get at the beginning of the round and you can raise it by placing an energy collector to the energy field. The interesting consequence is that all of your buildings are connected to the net and when of the buildings is destroyed then all other connected to it are destroyed as well. I was heavily inspired by my favourite game, the Moonbase Commander (learn more about it
here).



Scorch
Download/buy
Release date: summer 2003
Development time: 3 months
Genre: turn-based shooter
Description: These of you who grew up in my generation certainly know the Scorched Earth game (mother of all games). Because it looked simple I decided to create it for mobile phones as my first J2ME game. Before it I really didn't understand Java and all I had in that time were few samples included in Siemens SDK. It looks suprisingly good and it's really fun:) There are multiple weapons in the game (different rockets, rolling weapons, napalm, guided weapons, land blobs, three-bombs), shields (reflection one was my favourite) and settings (different types of borders).




Bloft Engine
bloft.hardwire.cz
Release date: 14th August 2009
Development time: 6 months
Description: Bloft is a 2D physics engine for J2ME devices with MIDP support. It supports soft bodies only in contrast with the DyMiX Engine. The soft body is a body which can be deformated - like a gummy ball or a plastic bag filled with liquid for example. I used this library in my game
Gish Mobile.


Box2D Symbian
Download
Release date: 23rd February 2008
Development time: a week
Description: Box2D is my favourite 2D physical engine written in C++. As a project for school I decided to port Box2D to Symbian to became familiar with the platform. It was really painful, but in the end we became friends:) In contrast with my simple engine (DyMiX) this is a lot slower, but also a lot more sophisticated and robust. It is definitely usable - mobile phones with Symbian are all fast.
So, if you are thinking of your new game right now, give it a chance. And don't forget to let me know about your game!
This port is based on an older version of Box2D, but all my changes are marked by //SYMBIAN ... //~SYMBIAN blocks, so you can look them easily up.
DyMiX Engine
dymix.hardwire.cz
Release date: August 2007
Development time: 4 weeks of hard work
Description: DyMiX is a 2D physics engine for J2ME phones based on rigid body dynamics. Engine means it's not a complete application. It's more like a library for developers. But I created a demo you can download from the DyMiX website.
GraphMaker 1.5
DOWNLOAD
Release date: November 2003 / update November 2006
Development time: one month
Description: GraphMaker is a program for drawing graphs of mathematical functions. The functions are described using an equation. It supports all basic operations, goniometric functions, square root, logarithm and power. And brackets of course.



Merry Christmas
DOWNLOAD
Release date: 20.12.2004
Development time: one week
Description: I created a simple MIDlet for my friends to wish them merry Christmas. You can download it here. You can turn the music on using the pound key.
BlueRoom
DOWNLOAD
Release date: October 2004
development time: one week
Description: BlueRoom is a program for chatting over the BlueTooth. It was created as a simple bluetooth test app so I could prepare to make BeachWars BT version. But I think it is very usable in a practice, especially in the school:D Unfortunately I lost my old versions and so I am not sure which version is here available for download.


